WebDescription Passive: Gain 7.5% bonus total movement speed while facing visible enemy champions that are immobilized, grounded, or slowed within 1000 range. This bonus is doubled to 15% and does not have a range cap nor require vision toward enemy champions whose movement you impaired when they were visible. (bug) Inspiration Edit WebMar 17, 2024 · When Fiddlesticks successfully kills an enemy champion, he simply repeats one of their voice lines in his own twisted, metallic speech. It’s a disturbing change to a champion that was a lot less...
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WebJun 9, 2024 · Fiddlesticks' next damaging ability against an enemy affected by Dread will Flee icon fear them. If Fiddlesticks casts Bountiful Harvest Bountiful Harvest or Reap Reap while pretending to be an A Harmless Scarecrow Effigy, enemies hit will be Flee icon feared as if it were unseen.ACTIVE: Fiddlesticks hurls a crow at the target enemy. WebFiddlesticks' win rate in support is nowhere near 50% according to OP.gg, Champion.gg and Mobalytics. Seems very close to 50% in 10.8 and 10.9 according to op.gg, but then again I have no idea how they come up with those numbers. We just got 500k games straight from riot api from EUW server only ranked games. opening ceremony wedge sandal
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WebFeb 12, 2024 · The Ancient Fear has some incredibly Jungle clearing tools, most notably through its Bountiful Harvest (W) ability, allowing Fiddlesticks to drain the HP from all monsters, on a very short cooldown. This ability enables him to clear multiple camps at once, similarly to Shaco players. His other clearing tool, the Reap (E) ability makes for a ... WebSpecifications on the "posing as an effigy" fear So before I played Fiddlesticks, I was under the impression that Fiddlesticks could (passively) fear targets if he deals damage to them while unseen. Now that I played him a bit, I noticed this is correct, however there's a little more to it : Fiddlesticks also fears whenever he "poses as an effigy". WebApr 2, 2024 · Fiddlesticks binds himself to ALLLLL nearby enemies, standing still and dealing progressive damage to the target(s), siphoning their souls. Dealing up to 42.5 + 8.25% of AP in MD when maxed every .25 seconds and a final up to 42.5 + 8.25% of AP + 16% of the targets missing HP as a sort of executing damage. iowa vs wisconsin wrestling results